![]() ![]() Here's a copy/paste of the top part of the error log: I'm wondering if this an indication that something is wrong with the SoC on my machine, or if the frequent crashing is a problem with Color Finale running on Apple Silicon? My system seems stable in every other aspect, with the except of TextEdit which sometimes crashes randomly while moving the cursor with the arrow keys, but I chalked that up to a Monterey bug. ![]() I've also noticed that every time the error log says something to the effect of "ProCore QoS did not perform at the expected level". My first thought was that it might be related to the known memory leak in Monterey, but every time the crash happens I've checked Activity Monitor and haven't seen any indication that I'm getting close to running out of RAM. I also have 2019 Intel iMac and have seen none of the crashing I do on my MBP. It's actually caused me to lose quite a bit of work over the past few weeks, even with FCP's auto-save feature. I've noticed that anytime I have something in the timeline that's color corrected I experience frequent crashes, up to several per hour. I have a 14" MBP with a 10-core M1 Pro chip (14-core GPU) and use Color Finale 2.0 regularly in my workflow. LevelAdvantageDamageBonus &0.I've been scouring the internet trying to find anything about the issue I'm having, and not having any luck so I figured I'd post here and see if anyone else is having the same problem or if it's just me. Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard)ĭamage Increase (On Safe Mode) from Threat Levelįor the entire damage formula, see Combat#Final Weapon Damage.Campaign (Normal): Chapter 10 through Chapter 14.Campaign (Normal): Chapter 8, Chapter 9.Event: All A and B maps SP1 and SP2 maps.Campaign (Hard): Chapter 3, Chapter 4, Chapter 5.Campaign (Normal): Chapter 5, Chapter 6, Chapter 7.Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4.Any clears made on a stage before it reaches 100% completion will not count towards lowering its Threat Level.Īs a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: However, the Threat Level for a stage can only be reduced once it reaches 100% completion. This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". For the purpose of this guide, we will use numerical levels.Įach map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken). This affects both players' and enemies' ships. For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). Level Advantage is a game mechanic that stacks with Threat Level. Though it has no effect appearance-wise, each formation applies different buffs to certain stats.Ĭircular Defense - Increases Anti-Air by 20% (no penalties, applies to entire fleet) Level Advantage & Threat Level Level Advantage Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes.īefore entering a mission, you can set up the formation of the fleets you will send to sortie. Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss.ĭuring a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). 9 Airstrike Ordnance Delivering MechanicsĬombat is a core gameplay element of Azur Lane that has the player send out their fleets into an instanced, side-scrolling shooter, where they must eliminate all spawned ships (excluding planes or submarines found in certain missions) to proceed. ![]()
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